Selected works · 2024 — 2026
Objects, and the light that proves them.
Everything below was modelled, surfaced and lit in-house at 112 Render Lane. No stock meshes, no bought shaders, no frame rendered before the brief was signed.
- Product CGI
- Surface study
- Motion
- Environment
- Look dev
- 6 projects
Cold Press
Havre Bottling Product CGI 2026
Forty-one bottle variants built from one parametric master, each exported the morning its label was signed off.
Read the case study
Quarter Pound
Field & Ferment Surface study 2026
A shader library for soft goods — crumb, crust, glaze — weighed by eye until the light pass stopped arguing.
Read the case study
Flat, Never Bent
Meridian Type Foundry Motion 2025
Two hundred and forty-one all-intra frames of a specimen sheet, cut so a scroll can land on any one of them.
Read the case study
Render Lane
Studio archive Environment 2025
The studio itself, scanned at 4am and rebuilt as a walkable set for a film nobody has commissioned yet.
Read the case study
Six Meshes
Kelvin Hardware Product CGI 2024
One hardware family, six topologies, and a naming convention strict enough to survive three agencies.
Read the case study
Light Pass
Ateliér Nord Look dev 2024
A single HDRI rebuilt by hand so a matte ceramic could read as matte on a phone in daylight.
Read the case study