Cast & Render

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Quarter Pound

A shader library for soft goods — crumb, crust, glaze — weighed by eye until the light pass stopped arguing.

Client
Field & Ferment
Discipline
Surface study
Year
2026

Food is the hardest thing we render, and bread is the hardest food. It is translucent where you do not expect it, matte and glossy within a centimetre of itself, and everyone looking at the render has held one.

Twelve surfaces, one rig

Field & Ferment needed a library rather than a hero: crumb, crust, glaze, flour dust, seed, and the six in-between states a loaf passes through in an oven. Each one had to hold up under the same light so a range shot would not look assembled.

Subsurface, sparingly

The temptation with anything organic is to push subsurface scattering until it glows. Bread does not glow; it absorbs. We ended up with less scattering than any of us expected and solved the softness in the light rig instead — a big, low, warm key and a bounce card almost touching the crust.

Outcome

A look book the client’s own team now renders from, and a rig they have used on two ranges we had nothing to do with. That counts as the good outcome.