Cast & Render

The journal · 4 notes

Notes from the four o'clock shift.

Working notes on topology, look development and the unglamorous pipeline decisions that decide whether an object survives its second use. Written in the studio, published when it is finished.

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All-intra, and why our hero scrubs instead of plays

Every frame a keyframe costs eight times the bytes and buys you the one thing a scroll-scrubbed hero needs: an instant, exact seek.

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Reading is free. Rendering is quoted.