LOADING 0%

 Cast & Render
Objects studio · No. 112 Render Lane

Built at four.
Out by seven.

Six kinds of mesh, one render farm, and a queue that starts before the sun does.

Across the studio

Flat, never bent.

The mesh should still be clean when it reaches the viewport. We export to order, never before.

The surface

Smooth enough to
hold a light pass.

Custom surface shaders whipped every morning, spread to the edge and weighed by the quarter pound.