Cast & Render

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Light Pass

A single HDRI rebuilt by hand so a matte ceramic could read as matte on a phone in daylight.

Client
Ateliér Nord
Discipline
Look dev
Year
2024

Ateliér Nord’s ceramics are matte. Deeply, expensively matte — the kind of finish that costs a fortune to fire and disappears entirely in a render lit by a studio HDRI, where it turns into cheap plastic with the highlights turned down.

The problem was never the shader

We rebuilt the material three times before admitting it was fine. The rig was lying: a default HDRI with a big bright window and a bounced white card, which is a lighting condition that flatters gloss and murders matte.

Rebuilt by hand

We shot the atelier’s own showroom across a day, stitched a custom HDRI, and cut the bright card entirely. Matte finishes need broad, weak, directional light — the opposite of what makes a product shot look expensive on a dark website.

Checked outside

Every frame was signed off on a phone, in the street, at noon. It sounds unserious and it caught three problems the calibrated monitor did not: lifted shadows, a roughness value tuned too low, and a shadow tint that had gone green.

Outcome

One HDRI and one look-dev scene that the client now uses for the entire range. No shader rewrite was ever needed.